Unequip Kain before entering Mist — he leaves permanently here
Kaipo
Do not kill all three soldiers before the General — he will retreat and you lose the EXP. Kill two soldiers, then the General, then the last soldier.
Sand Rubies for Rosa
Underground Waterway
Damcyan Castle
Antlion Cave
Do not attack physically — Antlion counters with Horn. Use Rydia's Chocobo summon and Cecil's Dark Wave only.
Kaipo — Cure Rosa
Protect the Wind Crystal
Mount Hobs
Fabul
Unequip Rosa before talking to the King of Fabul — she gets kidnapped and loses all equipped gear
Unequip everyone before boarding the ship east of Fabul — all party members leave soon
Born of Darkness and Light
Mysidia
Do not talk to residents — many will cast Toad, Pig or Poison on Cecil
Mount Ordeals
To Pilfer an Airship
Baron Waterway
Castle Baron
Unequip Palom and Porom before defeating Baigan — they leave right after
Do not cast spells directly on Baigan — he Reflects them back. Use Palom's Bluff + Bio to bypass Reflect. Destroy the arms only after Baigan is dead.
When Cagnazzo draws up water torrents, cast Thunder to disperse them before he uses Tsunami. Once torrents are gone, use Blizzard spells.
Take to the Skies (Optional)
This entire section is optional. Skip ahead to Earth Crystal if you want to continue the main story.
Mist
Mythril
Eblan Castle
Three chests in Eblan Castle contain very difficult boss fights — keep HP and MP full before opening any chest
The Earth Crystal
Troia Castle
You MUST talk to Edward here — you cannot defeat the Dark Elf without doing so
Metal equipment disables your actions in the Magnetic Cave. Bows work for Cecil and Cid. Yang's Claws are fine. Buy non-metal gear from Troia shops if needed.
Chocobo Forest
Magnetic Cave
Entering a battle with metal equipment equipped is an automatic Game Over
Troia Castle (Return)
Tower of Zot
Unequip Tellah before entering the final floor — he will be leaving the party
Once Sandy casts Reflect on Cindy, spells aimed at Cindy will bounce back onto your party — kill Cindy with physical attacks before this happens.
Only Kain's Jump breaks her whirlwind form — all other attacks miss or deal minimal damage while she is in it.
The Dark Crystals
Agart — Enter the Underworld
Dwarf Castle
Unequip Cid before entering the Dwarf Castle — he leaves soon
Tower of Babel (First Run)
Unequip Yang before entering the cannon control room — he leaves soon
Kill Barnabas before the Doctor — if the Doctor dies first, Barnabas Self-Destructs instantly.
Castle Baron — Get the Airship Hook
Cave of Eblan
Tower of Babel (Second Run)
Before the Final Crystal (Optional)
This entire section is optional but recommended. Skip to Final Crystal if you want to press on.
Tomra
Sylvan Cave
Cast Float on your party on every floor to avoid ground damage
Cave of Summons
Cast Float on your party on every floor to avoid ground damage
Land of Summons
The Final Crystal
Sealed Cavern
Unequip Kain before exiting the Sealed Cavern — he leaves here
Demon Wall moves toward you each turn — if it reaches you it uses Crush, an instant KO on one character.
Dwarf Castle — Escape the Underworld
Optional: Quest for the Knife (Edge's Weapon)
Optional: Quest for the Excalibur
Optional: Odin Summon
Save before entering Baron for this fight — Zantetsuken can wipe the party instantly with no warning
One Born of a Dragon — The Moon
Mysidia
Hummingway Home
Crystal Palace
Cave of Bahamut
Bahamut counts down from 5 — Mega Flare hits the whole party when it reaches 0.
Giant of Babel
You cannot exit the Giant of Babel once inside — be fully prepared before entering
FuSoYa will be leaving before the end of this dungeon — unequip anything you want to keep before fighting the CPU
The CPU casts Reflect on itself — use physical attacks on it only. Spells are fine on the Nodes. Killing the Attack Node before the CPU triggers Globe 199, an instant-KO on the whole party.
The Final Battle
Lunar Ruins (Optional — Pre-Zeromus)
The Lunar Ruins are accessible before fighting Zeromus. Each character trial requires that character to be in your current party. You need multiple playthroughs to unlock all trials.
Lunar Subterrane
Zeromus — Final Boss
Rydia should only use Bahamut — other summons provoke counters from Zeromus.
Lunar Ruins (Post-Game)
Return here after defeating Zeromus. Each trial requires that character to have been in your party when Zeromus was defeated. Multiple clears required to unlock all trials.